AI Insights · Timothy · December 2021
Top 5 First Person Games Performance in Costa Rica - Q4 2021
Explore the performance of the top 5 first person games in Costa Rica during Q4 2021, including key metrics like weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top five first-person game applications in Costa Rica exhibited varied performance metrics. The data, provided by Sensor Tower, offers insights into weekly downloads, revenue, and active user trends for each app.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a consistent weekly revenue, peaking at approximately $12.9K in mid-October and maintaining a range between $8.5K and $12.9K throughout the quarter. Weekly downloads fluctuated, starting at 3.9K and ending at 3.3K, with a notable increase to 3.3K in the last week of December. Active users showed a slight decline from 51.2K to 44.8K over the quarter.
Minecraft by Mojang saw its weekly revenue rise steadily, reaching a peak of $4.6K in the final week of December. Downloads remained relatively stable, ranging from 624 to 810 per week, while active users fluctuated slightly, peaking at 44.8K in mid-December and ending the quarter at 43.9K.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. had a notable spike in weekly revenue, peaking at $709 in late November. Downloads saw a significant drop, starting at 581 and falling to 238 by the end of December. Active users also declined, from 2.7K at the beginning of the quarter to 1.8K by the end.
Sniper 3D: Gun Shooting Games by Wildlife Studios demonstrated a varied revenue trend, peaking at $695 in early October and ending the quarter at $428. Downloads showed a significant increase towards the end of the quarter, from 2.2K in late September to 5.1K in the last week of December. Active users also rose, peaking at 27.7K in the week of December 20.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a steady revenue trend, peaking at $474 in late November. Downloads decreased significantly towards the end of the quarter, from 591 in late September to 196 by the end of December. Active users also saw a decline, from 949 at the start of the quarter to 551 by the end.
For more detailed insights and data, visit Sensor Tower.